It is with great pleasure we announce the long awaited return of tjk to Masterminds Overwatch.
With the departure of Willx from the team, we were in need of another standout DPS player to fit in with our other five members. As if it was meant to be, tjk was ready for his return to competitive Overwatch and we couldn’t be happier to welcome him back.
CantuS, captain of Masterminds Overwatch, is thrilled to welcome tjk back into the fold.
“I am extremely happy to welcome tjk back on the roster. I have no doubt that he’ll pick things up quick and get back to his old form as a superstar DPS carry. I look forward to our future results as a team,” he said.
Smeves, coach of Masterminds Overwatch shared similar sentiments about tjk’s return to yellow.
“Working with new players is always exciting, and having worked with tjk previously I know just what he is capable of. I have no doubt that that his name will be on the tip of your tongue in the near future.”
Due to roster restrictions, this change means the team becomes ineligible to compete in the ESL Overwatch Open Division. Whilst this is not ideal, we will be forfeiting the remainder of this competition.
Overwatch Blue are unaffected and will continue to compete in the Open Division as usual.
This Thursday, 3 August, Masterminds will face off against Corvidae in the CyberGamer CGi Winter 2017 Grand Final. We had a chat with MGC Captain, RICHIE, who walked us through the team’s path to the finals.
Congratulations on making it to the CGi finals! Not only is this your first season as a team but you managed to get into the grand finals! How are you and the boys feeling about making it this far?
“We are extremely happy that the hard work that we’ve put in this season as a team has paid off, in our previous roster we did not have much luck in finals and didn’t make it very far.”
There was a bit of change in the roster before the season started, can you tell me about some of the challenges you have had to overcome this season?
“After losing two players, one being the IGL, there was a small pool of players that we could trial. After a couple of weeks we were notified that the season was starting in a few days so we had to decide on two of the players that we had trialled. We were left with little time to practice before the start of the season.”
Is this everyone’s first time in the CGi?
“Other than Straxx, this was the first time any of us have competed in CGi.”
How has it helped having a player like Straxx on the team who has had Cgi experience before?
“As a result of his experience, Straxx is able to provide insight and feedback which has been crucial for the development of the team”
We can’t rule out the experience also provided by the team’s coach – Mungo. Can you tell me the influence he has had over the team’s performance?
“Mungo has been extremely helpful as both a coach and a sub. He has helped us develop individually as players and as a team. He has also kept the team’s morale high in games all throughout the season.”
So you are going up against Corvidae who, last time you played and defeated. Do you feel confident that you can beat them again?
“The last time we faced Corvidae was on Nuke in ESEA-P. The map is very hit and miss in my opinion, and this was also only a best of one. I think that Corvidae is a strong team, but I am confident that we have the stronger individual players and can take them down in a best of three as long as we play our own game.”
Do you feel Corvidae have improved since last time you fought them?
“I can’t comment much on this as we haven’t played them since the ESEA match, although I do think that their current results show that they have definitely been working hard and have improved since then.”
Is there anything special you and the team have been doing in preparation for this game?
“We are not doing anything extraordinary in preparation for this match, we are simply practicing as we have throughout the entire season and from that, working to improve ourselves.”
How big would it be for the team if you guys do gain the victory this week?
“Winning this week would be a great achievement for us as a team and as individual players. This would also allow us to get a better seed in the upcoming CGP relegation. This would give us a greater chance of making it into CGP next season.”
This guide is written by Masterminds CS:GO player, SkulL
This isn’t going to be something like what everyone else posts. I’m not going to tell you to aim prac or watch your demos or even professionals demos (you should by the way). I’m not going to teach you how to peek and why you lose gunfights. I’m also not going to tell you to “just play more” to improve your “game sense”. This is going to be something I wish someone would have given me when I was grinding the hours into my learning curve. Something that will very quickly take any improving player up a step with a simple read and with some time, putting this to use in your next; scrim, pug, league match or practice.
This is a good thing to come up first because it’s simple. Simply put, it’s about having the remaining players that are holding an angle, or part of the map to play hiding/hidden but are close and the others play “1st contact” and are the first to face and shoot the other team. After which the other players peek after the player calls or shoots his gun at them. This can be used as a way to hold a bomb site with stacks on CT, a way to hold after plants when it’s only a few players left, and it’s an easy way to stop clutches. IT’S AN EASY WAY TO WIN ROUNDS. Use it.
This is something that I’ve seen and heard being said and talked about at all ranks, but never have I seen more players do this wrong and it’s beyond me. It’s as simple as making the enemy walk into both of your crosshairs at the same time. Make them have to fight both of you at the same time. This and I mean it, will win you more rounds on CT than you can imagine.
This has the be the worst thing that there is on T side, it’s almost natural for good players to do, but is never really done at all for the rest of the community. It’s basically when your teammates go in first and die, you kill the player that kills him in the beginning. It’s as easy as that. No tricks with this one, if your teammate dies you kill the guy who did it. “Now how do I do that” you say? You fucking peek with or right behind your teammate when your entry goes in first. You will make your entry fragger quit if you don’t do this.
This is commonly used as a bad word. Which it is in your case, but not anymore. Baiting is basically what you use someone to draw out or to find the location of the other team. You will soon stop doing this wrong and learn to use it to your team’s advantage. (Which means you will ask people to bait you) As upset as you may be to die, it means you win the round, YOU have won the round for your team and you didn’t even need to get a kill. TAKE THAT top fragger. This is easily done by going in first when you are low or you may not have the best gun. Sometimes this will happen when you have to find the last player hiding in a bomb site or being the first contact in post plant, or in your case, to let the better aimers kill everyone.
Man Down/Equalising Plays
This is more used towards team play, but that doesn’t mean you can’t think about doing this is MM or Pugs. Basically, if one of your teammates gets picked off early in the round that you and your teammates make a counter play or an aggressive move to equalise the players on their team. This can be as simple as quickly peeking out on the other side of the map with your teammate and killing someone moving back to a more passive position, fully pushing on the other side of the map with a Counter Execute or talking to your team to make a flash play to find a player playing alone. This is never used in pugs properly, the best thing for you to do is to group up and hit a bomb site with numbers.
Taking Map Control
Map control is your friend, you take and clear a part of the map you can freely roam this part of the map for executes and fakes, fast rotates or slowing the other teams rotates, pushing the other team back into spawn or bomb sites. But this isn’t only for T side either. If say the T’s take mid control on cache, you fall back and take A main control with a flash. You eliminate a part of the map that they would use to take that bomb site and you rotate around that. You can gather so much information by having more map control, taking banana on inferno, for example, allows you to know if they are going B or not. This lets you stack the other bomb site by gaining information as to what the enemies are about to do.
So many players almost get into the mindset of thinking as soon as the bomb is down, that the round is almost already over and they get pushy and peek way too much. You should hold and fight for the important post plant positions, however, say you plant for B main on cache you hold B main on cache so you can win the round if they try and defuse the bomb. You play your first contact and bait setups and peek when it’s needed, you count to 3 when the bomb gets tapped. A simple thought to think is “Do I HAVE to peek now” and you will win more rounds.
This is something that should be used in any competitive environment, but when used so badly, it has cost you games. It’s telling your team very simple things about what you can see, hear or what you are about to do. Nothing more, nothing less. If you “think” they are going A, you keep your mouth shut, but if you have information suggesting that they could go A, you say “care A”. You call when you are about to peek so your teammates can trade you. Do run out and flame when they really could have had no idea that you were going to run out like a spastic. You tell your team what you are using your grenades on and what the other team are doing themselves. You tell your team that they are “executing B” or “smokes B” not “IT’S B, IT’S B, IT’S B”. You will tell your team what you are watching and what setup you are hoping to run. And lastly, don’t ever, EVER flame in voice chat, you will make a simple call as to where you got killed from and what you saw while alive that’s it. (If you need to flame use DeadTalk or mute your mic) Any team you play with after that will love you for it.
Using Your Teammates
Your teammates are your key to success. You can have more chances to get kills and get the help you need, not get killed or trade frag if needed. You can ask them to use grenades and flashes for you to find kills and help you take map control. CSGO isn’t an easy solo carry game, you will find more and faster rank ups if you work as a team. You don’t even need to know the person at all to get some basic teamwork going. Just ask them to flash you in, and do the same for when they ask. They can also use their grenades to create executes on a bomb site, just ask for what smokes they know and create an execute on the fly.
Being Ready, Aware and Thinking
Finally, this has to be the hardest thing to do in the whole game. This will define you as a player and will take any leveled player to the next leap in skill. It’s a simple as slowing down and thinking about what’s happening around you, what you should do around what’s happening in the round and what’s the best move you can make to win the round. This game is never static and you can’t have an idea or follow a script to win the round when things change or something happens differently. You need to understand what your teammates are doing, what you are calling when you should be using grenades and what you should do next. It doesn’t need to be a full on examination but just a quick check on what you can learn about the situation can go a long way. Things like checking the timer, checking the radar, listening to calls being made, what calls you are making, what grenades you have and who/how many are alive. Just thinking about stuff like this will help in the process of becoming a better player.
Jordan “SkulL” Newland
MastermindsGC are pleased to announce our sponsorship by the energetic and bold brand, Tt eSPORTS.
Co-founder of MastermindsGC, Matt “Polter” Maxwell, said he was thrilled to be teaming up with a brand that has such an emphasis on growing and promoting esports.
“This marks the start of an exciting new era for MastermindGC, and we are thrilled to be working with Tt eSPORTS. Their unique and stylish gaming gear has been created by people who are genuinely passionate about esports and know what a player needs to succeed,” he said.
“This partnership will give our players a competitive edge as they continue to work towards their goals.”
Previously rank 1 NA Mercy player, Mastermind (no pun intended) of the 6-stacking drama, destroyer of teams and dedicated support player CantuS is the captain of Masterminds Overwatch.
Having played competitive Overwatch since release, CantuS was always above the pack whilst competing under Team Skyfire and JAM Gaming; however it wasn’t until the formation of the “Snakes” that we saw what CantuS could achieve at the reigns of a top-tier Overwatch team.
After being unable to attend the ESL ANZ Championships LAN due to passport issues, CantuS and the rest of Masterminds Overwatch showed their true potential at the CyberGamer AOC circuit LAN finals, winning the event in convincing fashion.
We sat down with CantuS to discuss Overwatch and its current state in our region.
Overwatch has always been a key focus of us here at Masterminds and today we are pleased to announce our expansion further into the scene with the signing of our second team, Masterminds blue.
The roster is as follows: —
Knellery – Tank
Tails – DPS/Flex
Macyn – DPS
Colourhex – DPS
Dalsu – Support
Birdy – Support
“It will be great having 2 teams that can work together to improve and run targeted practice with the specific aim of developing strategies for both sides.” Said Smeves, coach of Masterminds Overwatch.
We can’t wait to see what the team can achieve under the Masterminds banner. Remember to stay tuned via twitter @mastermindsgc to keep up to date with the teams!
After much deliberation as both an organisation and a team, we have decided to not compete in the upcoming OPC Relegations & Promotions tournament for season 2.
First and foremost, we would like to apologise to our fans and those who had wished us well in our OPC dream, we know we would have put on a great show, but with a lengthy stay in Taiwan being a big commitment for all involved, it is not a commitment that our team and coaching staff will all be able to make and we have no desire to change our roster for the sake of competing in this event.
Overwatch in ANZ is on the way up, and things will only get better from here. So, for now, we will be focused on being the best team in our region until the time comes for us, as a full team, to compete at an international level.
Big things are coming for Masterminds, in Overwatch and the greater esports realm so as always, follow us @mastermindsgc to keep in the loop!
– Matt “Polter” Maxwell
– Aidan “Smeves” Pianca
Last weekend, over May 27th and 28th, Masterminds competed against three of the top Overwatch teams in Australia, for a shot at the ESL Season 1 2017 Championship. After weeks of preparation, they were ready to show everyone what they could do. Their competition was Athletico Camo, 4Legs and Plot 1, all three had also shown they were there for a reason.
This weekend is going to be big for Masterminds, as our new team will be competing in the 2017 ESL AU&NZ Season 1 Championship on May 27th!
Though we had started the year saying goodbye to some of our players, we soon after signed team Snakes. Not long after our new powerhouse had been formed, they qualified for the upcoming finals, with all players demonstrating that they are a force to be reckoned with. Now, only days away, the Masterminds are ready to claim top prize, and bring home the championship.